Built for precise block construction.
VoxelCurve turns Minecraft building geometry into exact, practical construction plans that can be followed while you are in-game.
What VoxelCurve does
VoxelCurve focuses on circles, ovals and domes. It converts dimensions into deterministic block geometry, exact row or layer segments, material counts and guided build progress.
The project deliberately avoids unrelated Minecraft content such as news, skins, seeds, servers and general wiki pages. The goal is to solve one construction problem well.
Local-first by design
Geometry generation, build instructions, PNG images, printable plans, TXT plans, QR generation and supported Litematic exports are created in your browser. No VoxelCurve account is required.
Build progress is stored locally on the current device and browser. Shared blueprint links contain shape settings in the URL fragment, but they do not include completion progress.
One geometry source
The blueprint, material count, guided instructions and exports all derive from the same geometry result. This reduces the chance that one part of the site reports a different shape or block count from another.
Open maintenance
VoxelCurve is the project maintaining this site and its building guidance. The public source repository documents the implementation and changes; the geometry specification explains the grid convention and limits. For support, use the contact page.
Technical issues can be reported through the VoxelCurve GitHub issue tracker. Please avoid posting personal, confidential or security-sensitive information in a public issue.
Independent project
VoxelCurve is an independent fan-made building utility and is not affiliated with Mojang Studios or Microsoft.